night lights from thesystemis on Vimeo.
YesYesNo have made an installation that does a bit more than just projecting on buildings. They let viewers become performers, by taking their body movements and amplifying them.
There’s 3 interaction types – body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones.
Looks like a lot of fun.
Full credits here – http://yesyesno.com/night-lights
Digging in the Crates from WE AIN’T PLASTIC on Vimeo.
Digging in the Crates is an interactive installation by designer / developer Roland Loesslein which attempts to explore Sampling as a production technology of modern music using modified turntables and information graphics to understand the relationships between the sample and composition.
Created using Flash Actionscript3/Adobe Air as part of his diploma thesis in the Department of Design at the University of Applied Sciences in Augsburg.
Really nice work. And I get to post photos of 1210’s. Double Win.
More here: http://www.weaintplastic.com/
Sync/Lost from 3bits on Vimeo.
SyncLost is a multi-user installation for immersion in the history of electronic music. Oh yes.
The project was created by 3bits, a creative studio from Brazil using Processing.
More info: 3bits.net/synclost/
Move over voice and motion recognition. The new kid on the block is eye gesture recognition. Not with a camera either but an ear bud that detects nerve signals.
Errrrrr, amazing… You might look a bit mad on public transport though.
Hand from Above from Chris O’Shea on Vimeo.
Hand From Above is an interactive installation by Chris O’Shea. He was commissioned by Abandon Normal Devices and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network to create something for the BBC Big Screen. Hand From Above interacts with unsuspecting pedestrians, it can tickle, stretch, flick or remove entirely them on the big screen.
Chris used openFrameworks and OpenCV to build this software.
Follow http://twitter.com/chrisoshea for project updates
2 fantastic promo videos for iPhone apps created by ustwo™.
About the game:
Produced in 48 hours .™ is born. The name of the game is survival. It’s simple. You are .™. Blue circles are food. Red triangles are death. .™ starves and shrinks without food. Red death makes .™ hungrier. Can .™ survive?
.™ is 1/6 of a suite of forthcoming apps from ustwo™, called 48hApps. Each of the apps is created in a 48 hour time period, and each is about simple, stunning design and simple, addictive game play. Collect all 6 games to complete the set.
Paddles on your feet – but I’d still have a go…
Sportpong is a mobile game which can be installed in locations of various dimensions both indoors and outdoors as the playing area is project on the ground.
Here it is in action.
3 vs 2 Rorschach kids… from Sportpong on Vimeo.
It’s a bit basic at the moment but you can rent Sportpong for or private and public events.
As the development and distribution of interactive tables is still in its early days, they see the Fontplore Table as some kind of customer attraction for the bigger design agencies, where clients and designers get together and share the experience of selecting a suitable typeface for the project.
Fontplore Showreel from Mphasize on Vimeo.
More at: http://www.fontplore.org/
Computer vision technologies for manipulating digital interfaces with gestures are already here and mature; now it’s simply a matter of designing creative applications around them. And as with many design tasks, presentation is everything.
ActionScript programmer Peter Kaptein has done some brilliant creative work to mimic the infamous gestural interface in the film Minority Report using only Flash, FLAR toolkit, a webcam, a printer.. and his fingers.
Jeremy Bailey created this project to promote the programmes and services of Squeaky Wheel Media Arts Center. He wrote his own physical interface presentation software from the ground up to help me accomplish this task. This video is the result. Mad.
Chris O’Shea found this demo of the upcoming game Your Shape for Wii. The camera vision itself is fairly simple, but the software is being clever about mapping foreground motion to some pre-determined 3D model of the body.
And here’s the Your Shape trailer.
Chris also wrote this fascinating post at the mysterious controller for Project Natal. Worth a read.
via Create Digital Motion.