The build of the We Like Small iPod wall

http://vimeo.com/moogaloop.swf?clip_id=13404489&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00adef&fullscreen=1

The iPod Wall from welikesmall on Vimeo.

We Like Small built a wall made from 20 iPods and built an app that display photos from a library randomly across all iPhones or as a large image split between iPhones. Future releases will allow all sorts of external user interaction.

Plenty of blurb on the Vimeo site.

They’ve got a nice website too – http://www.welikesmall.com

5 Music Apps for the iPad

Guilty as charged, an iPad post on the launch weekend. Bear with me – I’ll keep it short. Videos only!

Korg iEelectribe

RDJDJ RJC1000

Mixr

http://vimeo.com/moogaloop.swf

AirHarp

GrooveMaker

Early days yet but it could be a great device for learning / reading / playing.

Apple. A classic is updated

new_macbookpro.png

Whenever you go to a meeting with agency types, at some point somebody breaks out a MacBook Pro.

Today Apple refreshed a range of their products and this much-loved workhorse, which started life as the Titanium Powerbook, gets another massive overhaul.

A laser cut “unibody” (made from a single piece of aluminium), LED-backlit display, and clickable “multi-touch” trackpad are topped off with new materials and a fresh design.

Mmmmmmm…..

How do Apple make such great things? An insight into Apples design process.

apple iphone measurements.jpg

Process is something that we talk a lot about at glue. People have wildly varying views about what’s right and what’s not. How to draw the line between the end result and the amount of ££ you spend getting there often depends which department you work in.

Apple are famous for their great hardware and software design, and in a presentation at SXSW from Michael Lopp, senior engineering manager at Apple, revealed a few details about their take on the idea.

Pixel Perfect Mockups

This, Lopp admitted, causes a huge amount of work and takes an enormous amount of time. But, he added, “it removes all ambiguity.” That might add time up front, but it removes the need to correct mistakes later on.

10 to 3 to 1

Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, “seven in order to make three look good”, which seems to be a fairly standard practice elsewhere. They’ll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.

Paired Design Meetings

This was really interesting. Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely. As Lopp put it: to “go crazy”. Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other’s antithesis. Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart.

Pony Meeting

This refers to a story Lopp told earlier in the session, in which he described the process of a senior manager outlining what they wanted from any new application: “I want WYSIWYG… I want it to support major browsers… I want it to reflect the spirit of the company.” Or, as Lopp put it: “I want a pony!” He added: “Who doesn’t? A pony is gorgeous!” The problem, he said, is that these people are describing what they think they want. And even if they’re misguided, they, as the ones signing the checks, really cannot be ignored.

The solution, he described, is to take the best ideas from the paired design meetings and present those to leadership, who might just decide that some of those ideas are, in fact, their longed-for ponies. In this way, the ponies morph into deliverables. And the C-suite, who are quite reasonable in wanting to know what designers are up to, and absolutely entitled to want to have a say in what’s going on, are involved and included. And that helps to ensure that there are no nasty mistakes down the line.

via Businessweek